- Author:
- David Nickerson <nickerso@users.sourceforge.net>
- Date:
- 2009-07-16 02:00:03+12:00
- Desc:
- the starting point for the HH tutorial example
- Permanent Source URI:
- https://models.fieldml.org/workspace/a1/rawfile/f6a8f90307388eb4b040ee3566b84d88b59247f7/dojo-presentation/js/dojo/dojox/gfx/Mover.js
dojo.provide("dojox.gfx.Mover");
dojo.declare("dojox.gfx.Mover", null, {
constructor: function(shape, e, host){
// summary: an object, which makes a shape follow the mouse,
// used as a default mover, and as a base class for custom movers
// shape: dojox.gfx.Shape: a shape object to be moved
// e: Event: a mouse event, which started the move;
// only clientX and clientY properties are used
// host: Object?: object which implements the functionality of the move,
// and defines proper events (onMoveStart and onMoveStop)
this.shape = shape;
this.lastX = e.clientX
this.lastY = e.clientY;
var h = this.host = host, d = document,
firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove");
this.events = [
dojo.connect(d, "onmousemove", this, "onMouseMove"),
dojo.connect(d, "onmouseup", this, "destroy"),
// cancel text selection and text dragging
dojo.connect(d, "ondragstart", dojo, "stopEvent"),
dojo.connect(d, "onselectstart", dojo, "stopEvent"),
firstEvent
];
// notify that the move has started
if(h && h.onMoveStart){
h.onMoveStart(this);
}
},
// mouse event processors
onMouseMove: function(e){
// summary: event processor for onmousemove
// e: Event: mouse event
var x = e.clientX;
var y = e.clientY;
this.host.onMove(this, {dx: x - this.lastX, dy: y - this.lastY});
this.lastX = x;
this.lastY = y;
dojo.stopEvent(e);
},
// utilities
onFirstMove: function(){
// summary: it is meant to be called only once
this.host.onFirstMove(this);
dojo.disconnect(this.events.pop());
},
destroy: function(){
// summary: stops the move, deletes all references, so the object can be garbage-collected
dojo.forEach(this.events, dojo.disconnect);
// undo global settings
var h = this.host;
if(h && h.onMoveStop){
h.onMoveStop(this);
}
// destroy objects
this.events = this.shape = null;
}
});