gfx create region vessel; gfx read region projectr2_wedge.xml region vessel; gfx read region projectr2.xml region vessel; gfx define faces egroup vessel; gfx modify g_element vessel general clear; gfx modify g_element vessel lines coordinate coordinates exterior tessellation default LOCAL native_discretization NONE select_on material default selected_material default_selected; gfx modify g_element vessel surfaces coordinate coordinates exterior tessellation default LOCAL native_discretization NONE select_on material tissue selected_material default_selected render_shaded; gfx create window 1; gfx modify window 1 set perturb_lines; # make groups so you can to visualise the wedge elements separately from the tets: gfx create egroup inside region vessel; gfx modify egroup vessel/inside add 1..20300; gfx modify g_element vessel/inside general clear; gfx create egroup outside region vessel; gfx modify egroup vessel/outside add 20301..32084; gfx modify g_element vessel/outside general clear;